Championship rounds
The full rules for rounds whose racers are picked from results rather than from the roster. For how to set one up, see Scoring & Championships.
Where the racers come from
A championship round names a source and a count:
The fastest overall
The top cars in the whole pack's standings. The most common setup: one final, three or four cars.
The fastest from each den
The top cars from every den. The count is per den — "top 2" from six dens is a twelve-car round. Good when dens race separately and the champions have never met.
The top finishers of another round
The top cars from one earlier championship or elimination round. This is how rounds chain: top ten race a semifinal, the best three of them race the final. In the Round Wizard, every championship round after the first draws from the round before it automatically. The last cars standing from an elimination round can feed a final the same way — including the first championship round, when the qualifying round was Elimination: an elimination round has no "overall" or "each den" standings of its own to draw a final from (elimination heats never count toward those). Both doors that can add a championship round handle this the same way — the Round Wizard, and Add Round on the Schedule tab, for a championship round added after the elimination round already exists. Either way, "The fastest overall" and "The fastest from each den" are not offered at all when the race's only qualifying round is Elimination — the picker offers "Elimination Round (survivors)" instead, and chains a later championship round to the last one added rather than back to the elimination round again, so a "Grand Finals" round built on top of a "Semifinal" draws from the semifinal's own result.
The slowest cars
The same as the fastest overall, from the other end — the Slowest Race.
- A car that never recorded a time is left out. Not racing is not the same as being slow.
- The round's page on Standings lists the slowest car first, because the last one down the track is the winner. Nothing else about the standings changes.
- The pick count is free of the trophy minimum — a two-car turtle race is a fine turtle race.
How the line-up fills in
- Until it fills in, an undecided lane reads differently depending on where you're looking: the schedule (Race Control → Schedule) shows 1st qualifier, 2nd qualifier and so on — the finishing position of the round that will fill it, not a raw slot number; Race Control's heat view shows Top 1, Top 2 (Slowest 1, Slowest 2… for the Slowest Race); and the printed heat sheet reads To be decided — it's the only one of the three meant to be written on.
- It fills itself the moment the racing that decides it is finished. There is no button.
- One created after its deciding racing already finished fills in immediately.
- If fewer cars qualify than the round asked for — "top four" from a den of three — the round is rebuilt for the cars that exist, rather than holding empty places forever.
- A round set up for more than one run per lane keeps that when its line-up refills: a two-run final stays a two-run final.
- Regenerate rebuilds a championship round's heats the same as any other round's, and its line-up fills back in immediately afterward — the round does not sit at placeholders waiting for some other result to trigger it.
Picking a line-up by hand
Most of the time the standings should decide who advances. Sometimes they shouldn't — a subjective award, a house rule the app has no setting for, a car that had a mechanical problem the timer can't see. For those, an operator can choose a championship round's cars directly instead of letting the standings pick them.
Two ways to reach it, same result either way:
- When adding the round. On the Championship Round tab of Add Round (or the Round Wizard), check I'll choose who races myself. The round is still created and scheduled the usual way — this only skips filling it from the standings, and opens the picker right after so you can fill it yourself.
- Any time before the round has been raced. Its card on the Schedule tab gets a Pick by hand button next to Regenerate.
The picker starts with the standings' own current suggestion already selected, so you can see what you're choosing to differ from — add or remove racers, or use Add another for a line-up bigger than the round asked for. There's no maximum, and no requirement to match the count the round was set up with; the only rule is at least two cars.
Only a checked-in car can be picked. The same rule that keeps a championship slot from going to a car that has left the building — see a withdrawal — applies to a hand pick too: if the car you want isn't in the list, check it in first.
It sticks. A hand-picked line-up is marked with a Hand-picked badge, and — unlike a computed one — it does not get rebuilt or refilled as later results come in. Correcting an earlier time, a car withdrawing, another round finishing: none of it touches a round you've picked by hand. That's the whole point of picking it yourself.
Undoing it is the Use standings button next to the badge. What happens next depends on whether the round has been raced:
- Not yet raced: the round is rebuilt immediately from the standings as they stand right now, the same as a round that was never pinned.
- Already raced: only the pin comes off. The results you've already recorded stand — nobody rewrites a heat that happened — but if the hand-picked field doesn't match today's standings, the round now shows the ordinary Line-up out of date badge, same as any other raced round whose field has drifted.
A hand-picked round can't be re-raced into by mistake: Pick by hand (shown as Edit picks once a pick exists) disappears the moment the round has recorded results, the same as Regenerate. Clear the round's results first if you really do want to change who's in it.
When a time is corrected
Correcting (or clearing) any earlier result re-decides who advances. So does recording a run-off: settling a tie for the cut is exactly as much a change to the standings as a corrected time, and a championship round drawn from them re-decides its line-up the same way.
- A championship round that has not been raced re-picks its cars automatically — unless it's been picked by hand, in which case nothing about it changes.
- One that has been raced is never quietly rewritten — its results are real. Instead the schedule shows a Line-up out of date badge: its cars were picked from standings that have since changed. Whether to re-run it or let the result stand is the operator's call.
When a qualifier leaves
Un-check the racer at the check-in screen. If the championship round has not been raced yet, the next car in the standings steps up and takes their place. Their earlier results stay on the board — leaving does not rewrite history. See Changes in the middle of a race.
What championship results never do
A championship round's times never feed back into the overall standings. Its cars were chosen from those standings, so feeding results back would be circular — a final's time could change who was supposed to be in the final. Each championship round has its own page in the Standings selector instead.
The Championship Trophies number
Championship Trophies on the race settings is two things at once: it decides how many cars the wizard puts into the final, and it is how many trophies actually get created. The moment a final round exists — built by the wizard, or added afterward through Add Round — Trusty Track seeds one speed award per place, 1st through however many trophies you asked for, pointed at that final, onto the Awards page. If your pack races by den as well, each den gets its own set — the Round Wizard's own Also give one overall trophy checkbox, offered only alongside "The fastest from each den" above, adds a further set for whoever is fastest across the round as a whole, on top of the per-den ones; it is off by default, since an ordinary by-den final has no single combined field for "fastest overall" to mean anything more than "fastest in the biggest den". Changing the number afterward does not add or remove awards already there — it only changes what a new final would seed, and it stays the floor on how many cars a final can hold: you cannot hand out more championship trophies than there are cars in the final to win them. If the Awards page's seeded set gets deleted, or the wizard was skipped entirely, an Add the N championship trophies button on that page's empty state brings it back on demand.