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Championship rounds

The full rules for rounds whose racers are picked from results rather than from the roster. For how to set one up, see Scoring & Championships.

Where the racers come from

A championship round names a source and a count:

The fastest overall

The top cars in the whole pack's standings. The most common setup: one final, three or four cars.

The fastest from each den

The top cars from every den. The count is per den — "top 2" from six dens is a twelve-car round. Good when dens race separately and the champions have never met.

The top finishers of another round

The top cars from one earlier championship or elimination round. This is how rounds chain: top ten race a semifinal, the best three of them race the final. In the Round Wizard, every championship round after the first draws from the round before it automatically. The last cars standing from an elimination round can feed a final the same way.

The slowest cars

The same as the fastest overall, from the other end — the Slowest Race.

  • A car that never recorded a time is left out. Not racing is not the same as being slow.
  • The round's page on Standings lists the slowest car first, because the last one down the track is the winner. Nothing else about the standings changes.
  • The pick count is free of the trophy minimum — a two-car turtle race is a fine turtle race.

How the line-up fills in

  • Until it fills in, an undecided lane reads differently depending on where you're looking: the schedule (Race Control → Schedule) shows Placeholder 1, Placeholder 2 and so on; Race Control's heat view shows Top 1, Top 2 (Slowest 1, Slowest 2… for the Slowest Race); and the printed heat sheet reads To be decided — it's the only one of the three meant to be written on.
  • It fills itself the moment the racing that decides it is finished. There is no button.
  • One created after its deciding racing already finished fills in immediately.
  • If fewer cars qualify than the round asked for — "top four" from a den of three — the round is rebuilt for the cars that exist, rather than holding empty places forever.
  • A round set up for more than one run per lane keeps that when its line-up refills: a two-run final stays a two-run final.

When a time is corrected

Correcting (or clearing) any earlier result re-decides who advances.

  • A championship round that has not been raced re-picks its cars automatically.
  • One that has been raced is never quietly rewritten — its results are real. Instead the schedule shows a Line-up out of date badge: its cars were picked from standings that have since changed. Whether to re-run it or let the result stand is the operator's call.

When a qualifier leaves

Un-check the racer at the check-in screen. If the championship round has not been raced yet, the next car in the standings steps up and takes their place. Their earlier results stay on the board — leaving does not rewrite history. See Changes in the middle of a race.

What championship results never do

A championship round's times never feed back into the overall standings. Its cars were chosen from those standings, so feeding results back would be circular — a final's time could change who was supposed to be in the final. Each championship round has its own page in the Standings selector instead.

The Championship Trophies number

Championship Trophies on the race settings decides how many cars the wizard puts into the final — it is about the racing, not about how many physical trophies you hand out. The trophies themselves live on the Awards page.